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(+10)(-3)

Okay, normally I finish games like this before leaving any kind of review,
but this time I thought to myself even before reaching the end:
“Let’s take a look at Discord – and especially at the comments.”

First, about the game itself:
Personally, I really like both the graphics and the anime-style art. Everything fits nicely into the world and looks well put together — I honestly have nothing to complain about here!
The style stays consistent throughout, with a few intentional variations that, in my opinion, make the experience feel refreshingly dynamic.

Since I’m only at the end of the prologue, and this update is relatively small compared to my last playthrough, I have to say: I think it has improved!
I played it about a year ago — not much new content has been added since then, but a lot of bugs and glitches seem to have been fixed, which makes the overall experience much smoother.
It’s now easier to focus on the story and characters, which really enhances the game’s flow and tone.

As for the story itself:
What I’ve seen so far is genuinely good and interesting!

There is, however, one major dramatic issue that I think should be reconsidered.
Warning, minor spoiler:
In the parallel storyline with Ari, Elisabeth, and Leticia — when they’re hiding in the magic shop — it’s mentioned too early that they will travel to the MC’s town.
From a storytelling perspective, this is a bit unfortunate, because later scenes are meant to highlight the tension between the MC and the townspeople.
The MC is only a temporary hero, working to earn money. So when he’s faced with his upcoming departure, we as players already know his family will soon join him — which deflates the tension.
The way it’s presented also makes it clear that things will work out and that the MC will end up staying in town anyway.

So I’d recommend reworking that magic shop scene and removing the spoiler.
Keep the urgency of their departure, but leave the destination unknown — that would keep the player guessing and even increase the emotional tension:
“Will the MC reach his home-town in time before they leave?”

Other than that, I think the story is very well told!
It doesn’t take itself too seriously, it’s often unexpectedly funny and entertaining, yet it still manages to include some emotional depth and tension.

The erotic content is also very well integrated! It doesn’t feel flat or forced.
In the erotic scenes themselves, I feel there’s a bit of emotional depth or relational context missing between the MC and the other characters — but that’s honestly a difficult thing to achieve. Besides, your work isn’t really meant to focus on that aspect, and that’s perfectly fine!

I also think that the character design deserves special appreciation — both in terms of character depth and artistic execution.
What really stands out is how detailed and differentiated your artwork is. You don’t just rely on obvious physical traits like body shape, face, or breast size to distinguish the characters — you also pay attention to smaller details, such as hands or nipples, which shows real care in your design.

What I especially like is how deliberately multi-layered your characters are.
Take Lucy, for example: she comes across as open and cheerful, yet you can clearly feel her inner scars at several points throughout the story.

Another thing that stood out to me in a very positive way is how well you’ve managed to connect the individual characters to the story — and at the same time, keep them distinct when needed.
That’s something many creators struggle with.
From a narrative standpoint, you’ve avoided accidental overlaps or inconsistent transitions.
Each conversation makes sense within its own character’s context, and your breakpoints are well placed, which makes the flow and continuity feel natural and consistent.
Even some studios fail to keep things this clean and coherent.

The gameplay is a bit grindy, but the mechanics themselves are simple, and overall it feels more like a small but enjoyable time killer — not like a frustrating grind loop.
The menus and structure are cleanly done, especially considering the limitations of Ren’Py.
(Just a side note: have you ever looked into Godot? For this kind of mechanic, it might actually be a smoother development environment. C# and GDScript aren’t hard to learn — just something to think about 😉)

All in all, I have to say — even though the game is short, what’s being offered here for free is absolutely worth playing!
It was genuinely fun to read through, and even the collecting elements felt balanced.
Maybe it would just help to tie them a bit more tightly into the daily quest and flirt/sex flow, so the grind feels less noticeable.

About some of the comments I’ve seen here:
I honestly don’t understand how people can complain about a developer who takes time  his time but puts a lot of effort into their project!
Patreon support is voluntary and can be ended at any time.
Complaining about long development times, when it’s clear the dev is aiming for quality, makes no sense to me — especially from users who probably don’t even support the project financially.

Personally, I avoid Patreon subscriptions — so I apologize for not supporting you directly.
That’s why I try to contribute by writing helpful and objective reviews instead.
But if, for example, you had released a small DLC for around $5 that continues after the prologue, I’d gladly have bought it just to support you once 😉
Especially since I found the prologue genuinely enjoyable!
You could still make that kind of DLC accessible to Patreon supporters in some special way — just a thought.

Keep up the good work, and don’t rush. I think you’ve got the right focus for your project.

(+10)(-2)

First of all, I LOVE receiving reviews like this. It helps me improve a lot! Thank you!
I wanna start with the end of your review; Do not worry, this review is just as helpful as monetary support. And no matter if I expand the game after v1.0 or add DLCs or extra content, they will always be entirely free.

The story is super important to me. It is really difficult to create a story that makes sense from start to finish with so many characters and, on top of that, to follow "gameplay guidelines" that make sense.

That's why I decided to follow the exact pattern you mentioned before; they have their own stories and problems, but it ultimately leads to a unique plot/end. I'm creating the story with that on my mind in every step that I take.

Minor spoilers:
Yes, there's a big problem with that scene. If I'm being honest, I remember specifically adding those lines so their arrival in town isn't an ultra-deus-ex-machina coincidence XD.

With the new update and the future rework of the tutorial (Before the MC reaches Sealed Town), Maria only implies that she will go to a ghost town and give small hints. Leticia will just go along with it and believe it'll be perfect to go there.

I also plan to add some dialogue to Ari so he "begs" the MC to return before they leave when she's at the cliff with Narissa.

There are lots of things that are really old and need improvement, but yeah, let's go one by one! XD
End of spoilers

I cannot wait for players to play Chapter 1. I really believe that many flaws have been repaired... just a little bit. If you want to talk about certain themes or almost daily (sometimes weekly) sneak peeks, you can join the Discord and try the #hhg-discussion or #dev-log channel.

Thank you!

(+5)(-2)

"honestly don’t understand how people can complain about a developer who takes time  his time but puts a lot of effort into their project!"

1.2.2 was released 2 and a half years ago with 2 dev updates in that time frame. i can't imagine you dont understand why some people would be upset by that idea.

(+1)(-2)

This is the best review I've ever read! Thank you for your review and support for the creator! This game will reach far!