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Honestly I'm not super sure where else I want to go with those curses other than fleshing out the Rival and Robot enemies. That message about them not being complete is kind of old and should probably be changed

Been playing it almost since it was released, and really enjoyed it so far! But if I'm honest, the only special thing about each initial curse is so minimal that their effect on the gameplay itself feels almost irrelevan, and can be either useless or even unbalanced. Don't take this bad, please, that's not my intention.
- The curse of Manliness adds muscle each day. That's cool, but it is a free buff with no backlash. You can just spam sleep from day one, get infinite strengh and then instakill everything.
- The curse of Corpulence, on the contrary, adds fat, a stat that has some actual penalties, adding difficulty to the game and preventing you from doing lots of stuff. While i don't like fat stuff, this curse adds some actual challenge to the game.
- Debt adds the little challenge of collecting a certain amount of money every 3 days, instead of 30, and has this exclusive enemy that can either act as a penalty for not pay, or as a reward for its defeat. It is a nice mode, and has its challenge at first, but it gets really boring after you either get too much money to even spend it, or too powerfull for the robot.
- Competition: instead of a race for money, this is a race for strenght stats. Get too powerfull too fast (which is easy), and the Rival will never catch up.
- Giant Boyfriend, unless this character has some interactions with the world and some kind of penalties, it won't be more than an 'addon'.
As for Nothingness... that's just 'fast unlocks' mode.
What i mean is, the curses alone don't seem to add much to the game, but all together... they could make a nice game! For example, the game could start with nothing at all, and add or change curses after a set number of days. That would add some dynamism to the game, as well as extra difficulty and features as the game progresses. An old forgotten debt which suddenly strikes us, some hobbo cursing us for not giving a cent, or a random encounter which turns to instant love, are possible ways to introduce new curses midgame. It will still be 'the curse of' but instead of choosing the curse,it will be random, or triggered by events. Even the cobra curses could work that way!
Hope this wall of text helps, even if it is for a new 'curse of random' LOL Oh, and it would be awesome if the custom enemy creator alowed more than 100 characters per line. That's just too short.

(+1)

That's all fair criticism.
My intention is to make it so enemies have multiple versions of their fights that either focus on Muscle or Fat like how the Treasure Dragon works. Then the Manliness/Corpulence curses can be a way to select whether you'd want to see more Muscle or Fat content.

For the Debt/Competition curses: I eventually want to implement things that can make it harder to get huge too quickly so that should help those curses. Though maybe being able to get those curses part-way through a playthrough could be a thing at some point. I'd have to think about that.

And for the Curse of the Giant Boyfriend, what I intend for that should make it very different. For example, the player character's growth would be severely nerfed so that you won't be able to get huge (unless I later implement a route to also make you big, but the main point of the curse will be making the boyfriend huge)