The game feels like a “hand-holding simulator,” where the main action is keeping fingers pressed — it ends only with a game over, no win condition. The visuals and atmosphere are effectively spooky, but it could be even more engaging with some additional scares or moments that make players too afraid to look, encouraging them to use the close-eyes mechanic more often.
It might also be interesting to include a timer or score that tracks how long players can hold on — that would add a challenge element. The sound design is crucial here; enhancing the ambient audio and subtle player sounds (like breathing or nervous movement) could make the experience much more immersive and tense.
— Ryu, Push Play Pls, Don’t Delete That!
(We joined the jam too — our game’s called Push Pray Please! if you’d like to exchange thoughts.)