Thank you for playing. :)
Yes, a lot of PS1 limitations didn’t allow me to make it a perfect experience, but maybe if I port it to PC, the draw distance can be somewhat improved.
As for the jump, I deliberately put it in a bit of a weird spot so that the player doesn’t feel motivated to use it (pressing triangle isn’t that pleasant when holding square). I might have hidden it more so that the “OG” feel is preserved, but other people have enjoyed jumping so far… But I understand that this is a bit of a controversial mechanic.