I really like the silly concept & use of theme in this one! It's exactly what I expect of a Gradius-like game, and the idea of losing only one powerup per hit taken is really good for QoL. The only major issue was that I wasn't sure where the end was, between some repetitive fairy patterns and the lack of (optionally) a progress meter.
Otherwise, the game is overall easy to figure out and does what it needs to all around. Well done!