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(1 edit)



I’ve unlocked all the prestiges. Because runners yeet, they’re no longer meaningful, and gems must now be carried only through earthquakes. I’ve added it to my wishlist — it’s a great game.

I’ve tried using every unit as my main, but Dynamite was garbage. The reason is that it can’t destroy dens, so can’t get any mithril at all. Dynamite is the only route I haven’t been able to clear. The reason Laser Cannon is good is that it can easily destroy falling rocks. In the late game, the rock rain is too much for turrets to handle.

Gorilla Arms are getting improved in the next patch, so that the YEETED ores no longer collide with the ore pile above them. Except if the pile is really big, which in your case it is, but that is another issue that happens in the late game lvl 50+, where there is too much production and not enough retrieval. I am working to fix that.

Why can't dynamite destroy dens? You mean because it's unpredictable and often misses? One upside at least is that the dynamite explosions hit both the den and the mountain at once, unlike most other weapons. Regardless, like all weapons, I'll have to test dynamite some more, tune it further and add more upgrades/tiers. And yeah, lasers are great and turrets need some buffing in the late game. But I'll also be adding a couple more ways to protect runners and to collect ore, as those are very needed.

Thanks for your feedback!

The reason I said Dynamite isn’t good is that it’s very hard to hit dens, so it ends up destroying the mountain before breaking them. I think the key to getting stronger is to destroy as many dens as possible before the mountain collapses, in order to collect more mithril.

You're right. And the fact it damages both the den and mountain ends up being a downside. I think I'll make their default radius slightly bigger so it's easier to hit dens early. Another idea I have for a future upgrade is that dens killed by explosions cause the loot to fly with greater force, hopefully directly into your stash. We'll see how it ends up in the end.