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It looks like it doesn't like you dividing a float by an int. if you edit the shaders to properly handle types it will work. I extracted the first offending shader and used a float constructor to ensure it would work and it now does. Interestingly enough, the game seems to attempt to compile ALL shaders, whether the setting is on or off. I recommend you only compile the shaders that will be used in settings as a workaround until you get all that type stuff fixed.

repeating this process lets me load into the game, which suddenly has very poor performance. Something with the shaders isn't liking my setup.