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thank you for the kind words and feedback. your comments on "hunger" and energy restoration through sleep is actually how it ran originally but i changed it to force the player to visit the pantry more...in hindsight I probably should have left it. It was hunger and HP but it felt too common I went with energy and sanity lol. I really wish i'd checked the web build further ahead of time for the font issue (i'm gonna find something to smooth that out in the future) and eliminated some of the harder to read variations. I had alot of fun with this and learned a lot about several aspects of development, and made my first pixel art, but i'm really seeing the importance of getting my tutorials and onboarding paced out better. I think the game would be more enjoyable with just a bit more thought put into helping the player understand how everything ties together, without spoiling any plot. I think playtesting solo is also another drawback, I think there were big blindspots for me as the developer as far as knowing what to do and balancing lore delivery when I wrote and already know the whole story. Thanks again, the next one will be even better!