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Very tense atmosphere, well done!

It took me a while to figure out that what I was doing (polishing, fueling) had any effect. Adding some visual in-world feedback to player action would improve this a lot. I also found some font hard to read.

I didnt quite understand why some ships still crashed even though my light was on. It seemed a little inconsistent, and a bit like my actions didn't matter the way I expected them to.

Anyway, overall very well done. I also really liked the theme/setting of being a lonely lighthouse keeper.

The ships crashing in spite of the light is either because the light was too dim/didn't cross over them...or it could've been ships crashing into existing wrecks. I made it that way to keep the power dynamic flipped against the player. It's basically impossible to save all of the ships, you're real goal is to make it to the end without starving or going insane. the different fonts were an effort to give each character a different voice visually but it kinda fell flat and proved to be more difficult to exucute thoroughly (and some  font symbols didn't render in the browser). My biggest takeaway from the last two jams is that I really need to focus more time on onboarding/tutorial pacing and make sure everything is clear before shoving the player into the action...it works well for creating tension, but not neccesarily in the way I intended. I also need to upload and playtest outside of the engine before the deadline lol. thank you for checking it out and giving me some feedback.