Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The general idea is good like the other says, with the main flaw being mostly communication in terms of mechanic and potentially UI. Color grading/contrast could be useful here, and potentially early stage slowly introducing new mechanic having player use certain thread/needle in practice, then build up the mechanic. 

Character requirement can be a bit vague too, which could be intentional but it can be counter intuitive on what factors to which degree, such as elemental damage factored in physical damage requirement. The specific numbers are not too useful either, unless there is specific formula. The only reason to show number is potentially related modifiers (Such as Crit Chance and Crit Damage when both buffed would be multiplicative) should probably compound. It might have did already, but it's not noticably different compared to doing two category instead.