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(+1)

The sound design is really good! The music, sound effects and especially the voiceovers were soooo goood! :D Also congrats on making all the assets and animations in such a short time frame! Despite game being played in one area, neither the environment nor characters became boring. So the effort definitely payed off.  I'm glad spend final week on the UI and polish - it makes the game stand out :) 

What I think could be improved is the gameplay design:
- Game is supposed to be an incremental game, but I did not experience the exponential growth with upgrades. Upgrades allowed me to do more of the same - but I was still collecting a handful of candies. Upgrades that would add more kids that collect candies, adding loot to zombies, auto turrets would create these multiplicative factors to the income (instead of just additive ones that are currently in the game). But I fully understand time constraints! :)
- I did not feel the pressure from zombies. I would love to see a faster pacing to this part. Zombies should be able to catch up with the wagon, reload should be (MUCH) faster - and some loot candies to collect would be awesome.
- The vulture was super annoying :D I would like to see more of them but much easier to be killed. So as a player I would have to make a decision if I want to fend off the horde of zombies or redirect my fire power to the other part of screen to save a couple of candies. 

All in all - a really well executed game! And bonus points for naming it Click or Treat! :D