Yeah, the main reason is that we only had about 24 hours to build it, so I had to make some quick design choices. I wanted it to feel like a maze, but not in a way that became overly frustrating. That’s why I added a few dead ends, so players might think they’ve found the right path, only to get caught and reset back to the start. If at any point you felt lost, the lamps are there as a guide to help you find your way through the maze