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Hi, I downloaded the full version today and I'm having trouble with the app's opacity. The menu is semi-transparent from the start, and when I launch any collection, the censors also easily show through, even with opacity set to 100%. 


Hotscreen using profile : default

Hotscreen Overlay starting at Max FPS : 30

Translations added from ./CUSTOM_DATA/translations.csv — languages : ["en", "zh", "es", "fr", "ar", "ru", "pt", "ko", "ja", "de"]

Using saved language code : pl

Windows version : Microsoft Windows NT 10.0.19045.0

CPU : Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz, Cores : 4, Threads : 4, Max clock : 3401 MHz

Using video adapter : AMD Radeon HD 7900 Series from AMD type DiscreteGpu

Driver infos : d3d12 version 11_0 api 11_0

Adapter 0 AMD Radeon HD 7900 Series

Screen Rect 0 : Rect { X = 0, Y = 0, Width = 2560, Height = 1440, Top = 0, Bottom = 1440, Left = 0, Right = 2560, Location = Point { X = 0, Y = 0 }, Size = Size { Width = 2560, Height = 1440 }, TopLeft = Point { X = 0, Y = 0 }, BottomRight = Point { X = 2560, Y = 1440 } } Orientation : 1

Adapter 1 Microsoft Basic Render Driver

Starting Screen Recorder

Initializing DXGI using Video card 0 and monitor 0

DXGI initiated with a resolution of 2560 x 1440

Max FPS Record start at 10

Hotscreen version : Windows - Full version - v0.7

Max FPS of Overlay set to 30

Frame Latency of screen set to 0

MaxFPSRecord at 10

Avx is supported.

Detection starting using model : ./models/hs-real-y11n-320-fp16.onnx

Detection starting using eye model : ./models/eyes-detection-01.onnx

Detection starting using device : 0

Max FPS Detection start at 10

Use double Detection start at True

Update time of eyes detection start at 0,2

Setting MaxFPSDetection at 10

Setting usePreciseEyesDetection at 1

Closing...

Setting usePreciseEyesDetection at 0

Screen recorder thread ends correctly.

This is an incredible bug. You don't have the last update of DirectX12 (neither Windows) so you should update your graphic drivers and test it again.