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(1 edit) (+4)

This is a guide on how to get (most) things in the game. Following it, you will:

  • Learn the map layout,
  • Learn the meta for getting the most money per shift,
  • Learn how each item works,
  • Learn the location of (most) objectives, along with completing them
  • Learn the slightly more obtuse mechanics like the cum meter and the love meters, (they're a little weird to learn initially)
  • A few other things.

EDIT: I was wrong about the lever emergency. Instead of being an alternative way of releasing Indigo, (as I had previously thought) it actually releases MQ Green. That in turn also explains why I hadn't been able to see Green doing anything all this time, because I thought I had to keep pulling the lever for Indigo. My bad, should've double checked. I've corrected every instance of this misconception below.

There will be two major sections in this guide. One, Shifts. Two, Menuing outside of typical gameplay.

PART ONE, THE SHIFTS.

First off, the map. 

You spawn into the Office. To either side is a door that leads to the Main Hallway. From the Office, going through the left door, there will be the two Bathrooms. After the second bathroom, it's a dead end. From the Office, going through the right door, there is a door to the Staff Room. From the Office, going straight, you will see some glass doors. They lead to the Main Room. (Or, the MQ Room) Immediately to your left in the Main Room is the Airlock. Through the Airlock, you will find the Lab, which Indigo resides in. From the Main Room, going to the far right corner, you will reenter the Main Hallway, in the right wing. There will be a door in front of you. This will lead you to a tiny square room with three doors. Behind you, (where you just came from) to your left, and to your right. Through the right door is the Meeting Room. It's a dead end. Through the left door, you will enter the right wing of the Secondary Hallway. Going through to the middle of the Secondary Hallway, you will see two more doors. The closer one, (the one without the keypad) is the Maintenance Room. This is the most important room in the game. Be familiar with where it is. The next door, continuing through the Secondary Hallway, is the Playroom. You won't be able to access it initially. Continuing further down the Secondary Hallway, you will see two more doors. The one on the left connects back to the main room. (Looking at the MQ stand from within the main room, it's the door on the far left) Back in the Secondary Hallway, the right door is the Supply Closet.

It's pretty easy to get ahold of the map, but I've written it out to label each room for the rest of the guide.

For the gameplay: Everything is a fetch quest. Every time you start a shift, the tasks are slightly randomized, however there are so few tasks that there's only gonna be one or two missing each day. The tasks are:

  1. Find and Return the Core. To complete this task, you must find the core and place it inside the machine at the far side of the Lab. The core is a tiny little glowing cube, and it can be a bitch to spot, especially if you don't know what you're looking for. The core can be found in these spots: (There may be others, but I'm pretty sure I've got them all) On the ground in the Lab, just behind Indigo's containment platform on the right side. In the Maintenance room, underneath the unused control panel next to the MQ terminal. In the Supply closet, leaning on one of the wooden boxes nearest the door. In the Playroom, on one of the bedside tables. (if you don't have the Playroom Key, get fucked I guess idk) And, in the Meeting Room, on the floor behind the wooden wall.
  2. Clean the Bottles. This one is simple, however it is inside the Playroom. If you don't have the Playroom Key yet, tough luck. It's just the knocked over bottles on one of the tables. Put them straight up and down.
  3. Check Whiteboard. Clean the whiteboard in the Meeting Room.
  4. Picking Up Trash.  The trash can spawn in a grand total of two rooms, the Office, and the Lab. Make sure to check the garbage cans in both rooms, sometimes the trash is on the tables, and sometimes it's hidden in the cans.
  5. Clean the Staff Room. Simple. There's trash in the staff room, clean it up. It's literally one spot. It takes like five seconds.
  6. Clean Sinks. Simple. Go to both bathrooms, and hold E to clean the sinks. It takes like ten seconds.
  7. Put the Cleaning Tools Away. This one's a bit tricky. You need to find all four cleaning items, and put them away in the farthest locker in the Staff Room. The four items are: The Spray Bottle, the Squeegee, the Dustpan, and the Broom. They're easy to find, they can just be in a few spots. Spray Bottle can be found on the shelf to the left of the office, or on the closer table in the Main Room. The Squeegee can be found on the shelf to the right of the Office, or in the Maintenance room. The Dustpan can be found right next to the door inside the Lab, or on the table in the Meeting Room. And, the Broom can be found in the Meeting Room to the right of the whiteboard, or in the Staff Room right next to the door.
  8. Repair What's Broken. This is the most obtuse task in the game in my opinion, tied only with MQ control. You must find the Gloves and the Electric Screwdriver (it looks like a cordless drill), go inside the airlock, look at the keypad for the door connecting it to the Main Room, and do a tiny timing minigame. If you fail the minigame, Indigo kills you and ends the day. But, you get a sex scene. The Gloves can be found in the Lab next to the core container, in the Supply Closet on one of the shelves, and in the Meeting Room (I think? I might be wrong about that last one). The drill can be found on the table in front of the MQ display, in the Meeting Room on the shelf of the wooden wall, and on the shelf in the Supply Closet. (Sometimes I can't find the gloves, so there's probably another spot I'm missing. Or, it's glitched. I don't know.)

Emergencies:

There are also two emergency tasks. These are the ones that will appear in the top right with warning stripes. Both are dealt with in the Maintenance Room. The lever is simple, just find it on the right wall and pull it down. The MQ Blue warning is a bit more complex, but only slightly. The timer seems restrictive at first, but you'll usually be fine. You have to go back to the Office, grab a red USB from your array of them, (they're on the desk to the right of the monitor) run to the Maintenance room, and stick it in the terminal that has a flashing skull. Failure to complete either of these tasks will result in the corresponding bot being activated. The lever releases Indigo MQ Green, (I got that wrong initially) and the virus releases MQ Blue. If you complete this task before they are activated, the MQ's will remain inactive for the rest of the shift. This emergency can only happen once per day. (I think MQ Green can also be released after Blue? It's only happened once, I haven't tested the cause. MQ Green [lever] is completely independent of MQ Blue [virus]. MQ Black is fully static, and cannot be activated in this patch.) 

The MQ's are pretty easy to deal with. They're weeping angels. Look at them, and they freeze. They move pretty slow when you're not looking at them, and they take a second to catch you even after they've caught up to you. Also, I believe they're functionally identical.

Indigo is an asshole. The moment she spots you, she sprints at your position. She has no hearing, so if you're behind her, you're fine as long as she doesn't turn around. I believe she has no memory, so if you break line of sight, she immediately stops chasing. Or, she can't follow you through doors. I'm not sure. Either way, if she catches you, you're dead immediately. She has two one method of being released, one being leaving the lever flipped for too long in the Maintenance Room. (Misconception, the lever only affects MQ Green) The other is more annoying. She has a controller in front of her in the Lab, with three lights, two being LED diodes, and one being a screen. Over time, these lights go from green, to yellow, to red. Once both diodes are red, the screen will turn red, and Indigo will be released to hunt you. To stop this, go into the lab every two minutes or so to hit the big red button on the controller. This will reset the lights back to green, and reset the timer.

Every day should go like this:

Walk up to your desk and clean it if there's any trash there. (Be mindful, there can be trash in the garbage can). Check the Office for spare orange batteries. Check the glass outside the office for cleaning supplies. (On the left, the spray bottle can appear, and on the right, the squeegee) (also, you can grab them through the wall) Go through the left door, and clean up the sink in each bathroom. Then, turn around, and immediately go to the Lab. Press the button in front of Indigo to reset the timer. Check behind Indigo for a core spawn. If it's there, great. If not, oh well. Look around the Lab for anything interactable. Clean up all trash, grab the gloves if they're there, grab the dustpan if it's there. Press Indigo's button one more time. Leave, and go to the Meeting Room. Clean the whiteboard, check for the broom, check for gloves, check for dustpan, check for screwdriver, and check for the core behind the wooden wall. After you finish the Meeting Room, check the Playroom. Clean the bottles, check for the core on the nightstand. Go to the Supply Room, check for gloves, screwdriver, core. By this time, an emergency should have happened. If it has, stop what you're doing and deal with it immediately. I've structured this Start Of Day guide so that you will most likely be as close as possible to the Maintenance Room when the lever first flicks. It's randomized, so I can't really tell you where to go after that. But, after you've checked the Supply Room, you should have basically everything to finish every task. If not, check the task guide above. DON'T FORGET INDIGO'S TIMER. If you see candy, pick it up. You van buy sex scenes with it somewhere else. You should usually be able to finish all tasks by 3am. (as provided by the clock on the desk in the Office)

After finishing all tasks, you can choose to do a few things, however I do the same thing every time: Play with Indigo's boobs. They act as a lottery of sorts, with you able to receive varying prize amounts in exchange for having a chance to wake Indigo immediately. It is optimal to spam the lottery after finishing all tasks. (one of the rewards is 2500 dollars) If you finish the shift and get to 6am (doesn't matter if you've finished all tasks or not) your cum meter will go up by one. But, if you are caught, you will receive a penalty of 820 dollars in addition to not having that gauge go up. However, there is an item that you can buy that will eliminate the 820 dollar penalty. That leads us into part two.

PART TWO, fuckin' EVERYTHING ELSE

I'm going to go through every button one by one (out of order, mind you).

Starting with the Shop, and along with it, an explanation of every item in the game.

  • Energy Potion. You can find these around the map during your shifts. If you hold the spacebar during a shift, you can click on this bottle in the bottom right to refill your stamina. Useless 90% of the time, as the game is quite generous with movement speed, but in case you're in the Maintenance room without a USB when the MQ virus pops, it's useful to run to the Office and back to Maintenance before the timer runs out.
  • Light Battery. Self explanatory. You can also find these around the map during shifts. These are the only way you can recharge your flashlight. I never needed to buy any, I found enough lying around on the map to be more than sufficient. You won't ever need to use more that one per shift, usually less if you keep dying to Indigo's FUCKING TIMER
  • Cum Tank. I'll explain this later, but this, along with the next item, are why it's optimal to play with Indigo's boobs at the end of each shift.
  • Pay Cut Cancel. The best item in the game. Usually, when you get caught, your pay is docked by 820 dollars. However, if you have one of these in your inventory, that will not happen. Buying these is essentially the same as getting 670 dollars. (Math being that for 150 dollars, you get 820 dollars of value. 820 - 150 = 670 free dollars) Keep in mind that unless you complete 820 dollars worth of tasks before getting caught (very easy), this is a waste of 150 dollars. The reason why this is optimal when paired with Cum Tank is such: At the end of the day you will earn about 4500 dollars, assuming you did all tasks and did not get caught, along with one tank's worth of cum in the cum meter. However, you usually have to wait after you've finished all your tasks for the day to finish. So, if you roll the lottery a fuck ton of times and get caught, it doesn't matter because 1, you have probably earned a shit ton of money doing it, 2, if you have the pay cut cancel, the pay cut is no longer applied, and 3, you are finished the day sooner, so you can start a new day sooner. 
  • Love Point Up. Raises a doll's love meter by 1/11th. (this gets you more goon material)
  • Energy Drink. Unlocks a scene in the bathroom. If you have this item, go in the first bathroom, and press e at the prompt at one of the stalls, Indigo will come and suck you off. It does end the day as a failure, though.

Pressing right, we go to the Key Items tab.

  • Key Card No.001. This is the key to the Playroom.
  • Lab Key No.001. This opens a room in the Laboratory (not the Lab with Indigo, a different one).
  • Lab Key No.002. This opens another room in the Laboratory (not the Lab with Indigo, a different one).
  • I'll explain the secondary lab in a bit.

Pressing right again, we have the costumes. These are self explanatory. You can equip the bikini costume if you go to the desk menu, press the shirt icon (next to the cum meter) and equip the costume.

Next menu option, we have the "Go To Doll" Button.

You can do a couple things here. First, we have Doll Select. This allows you to switch between Indigo and the MQ's. Next, Use Item. This is for using the Love Point Up item discussed earlier. Next, action. If your Love meter is a high enough level with Indigo, you can start scenes from here using this button. And then we have Customize. Self explanatory. If you have costumes unlocked, use this menu to equip them. We have the Shop button, for ease of access to the shop. For Indigo, we also have a Lewd Meter. I'm not sure what it does. It's not present for any of the MQ's. Perhaps it's a future mechanic? Not sure. Bottom right, we can cycle through the MQ's if that's what we're looking at. For the MQ's new costumes are unlocked at Love Level 1 and 3 (you start at level 0), and only level 4 for Indigo.

Next, the PC button. This is a gallery for all the perverted shit you do on the job. This does not include scenes from the Laboratory.

Finally, the Laboratory. If you bought Lab  Key One, you can enter the door on your left, and for Key Two, the right door. In lab room one, you can do two things. First, you can convert your cum meter into Cum Tanks at the machine milker in the corner. (if you have more than one charge in the cum meter, you can press the up button to convert them all at once instead of doing it one by one). And the other thing you can do is insert your cum tanks into the receptacle next to Indigo's containment in exchange for scenes with Indigo. Once purchased, they can be viewed multiple times for free.

In Lab Room Two, there's a few things you can do. If you have the Candy, you can bribe the dominatrix in the cell to your right into performing acts upon you through the glory hole. It costs three candy per time, until you do it three times (total of nine candy) and then it becomes free. After spending nine candy there, you can unlock the cell door and go inside, where you can spend more candy for more scenes. Every time you enter Lab Room Two, one of the MQ's will me standing around. If you press E on them, you will start a scene with them. They can be rerolled every time you exit and enter the room. If they have a heart above their head, it means that having sex once with them will result in the equivalent amount of love meter to one Love Point Up item. The heart only comes back if you do another shift. The MQ's will be in different positions depending on how high their love meter is.


I think that's it. I haven't figured out how to unlock every scene in the PC, I think it has to do with getting caught in different spots around the facility by each bot? I'm not sure. Anyway, I hope this guide helps you. I've probably forgotten some things as well, such as certain spawn placements of items, but feel free to make any addendums in the replies below.

TL;DR: this game is a little confusing at first, but you'll get the hang of it. Also, it has big booba. :)

(+1)

Thx a lot for your detailed  guide <3