I'm glad it gave you that retro-mobile vibe...thats definitely the feel I wanted to emulate. you got me dead to rights on the world building, I almost have to create lore and backstory to then let that guide the actual plot...and I really enjoy that part of game design. I was unsure of the clarity and pacing as I developed it because it's easy to get blinded to that kind of thing. I also left several things in as easy ways to expand in the future, and to make the world feel bigger than it is, because i really enjoyed this project and may revisit it in the future. I'm sorry about the wall/stairs bug, I know exactly where you're talking about and there are invisible colliders to stop it but i guess i missed a spot, lol. Thanks for trying it out though, I hope the story got across well enough, I wanted it to be playable even if you never visit the bookshelf, or only once...but i also wanted to reward players who kept going back and give them enough detail to make it worth their trouble.