Hey! I'll go ahead and try to address these one by one.
1) Yeah I'm aware of this as an issue. In the next update there will be both more events to pick from each day, but also most events will only happen a maximum of one time per day. This has already been implemented.
2) Also aware of the invisibility bug, also fixed. The extraneous RPG Maker stats are also hidden in the next update, with some more polished UI in general. I am working on making all CG's have more weight stages but it's a relatively lower priority over properly new content.
3) While I appreciate the suggestions, the next update is going to be focusing on making the minigames more fun and better balanced mostly. More minigames, some more variety to them, tutorials, refined hitboxes, and all of them are a bit shorter on top of that (Witch one will have an actual ending.) There'll be some more ways to manipulate the minigames, but as is they are core to the loop so I'm trying to make them better than axing them.
4) Very funny oversight on my end. Will be fixed in the next patch.
5) Initial testing had the game too hard, so I wound up compensating by tuning it down a lot. It was hard to fine tune the balance before the jam deadline, but I figured it was better if everyone could see all the content. I think for games like these it tends to be better for a game to be somewhat easy honestly, but I am tweaking decay values a bit, and I like the healthy food idea! I'll mess around with it.
6) MoneyBoy is likely the only exception as far as male characters in game goes (outside of the self insert protagonist, whos whatever you want.) He's just a silly guy, gotta have some fun. Basically every other character is or will be a cute girl lol.
Thanks for the feedback! I do appreciate it. I've been busy but I'm still chipping at a new update.