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I’m using the textures in Trenchbroom and when I use the normals with the albedo texture, it flickers when I move, the project is in Godot, I couldn’t find the solution, so maybe you know why that could happen, thanks in advance. P.S: I love the textures so much, I can make a lot of things.

Thank you, I'm glad you like them!  For your issue, I would recommend checking to make sure your face normals are in the right direction and that you don't have any overlapping meshes.  From your description that's what it sounds like to me, but without seeing the whole problem its difficult to really know.  Best of luck on it and I hope you're able to get it fixed!