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(+19)(-1)

   IMO the models and graphical changes are great, but I'm really not a fan of most of the new gameplay changes, i started playing it really hyped about it, but my feelings were soured very quickly as i actually began to play it

    for one, dropping a new control scheme with no way to revert to the old way  is a weird choice, even if it's 'better' or not  (which i'd disagree with, it takes so much longer to do things since you have to hold a key every single time you want to use an item, and using the same key for grab + hold with only timing changing it makes it a lot more ambiguous when you interact with stuff, plus no doubt this is going to lead to accessibility issues)

it wouldn't be an issue if there was any way to configure this (as well as other mechanics), but according to paul they have no intention of doing this ?? genuinely a bit mind-boggling


    same with the transformer changes, (though this is more a personal gripe) I already don't really like the transformers as a gameplay element and this just makes them more annoying and tedious

the minigame itself IS really cool, but i don't think using it for the transformers is a good idea


    not to yap too much but ngl it feels like the game is almost drifting away from its roots in being like a janky source game (yes, i know it's UE4), and all the extra tedious shit is just giving players even less time to engage with events and mechanics outside of the 'job sim' bit

i don't play this game solely to grind, i play it to check out weird stuff and mess around, but the update feels like it's trying to push the job-sim over those things which is kind of disappointing 


     also, the tutorial locking controls behind reading the text dump in the tutorial is 100% going to be unintuitive to new players - even as a fairly experienced player it was really annoying and confusing having things just *not work* until you press E on the text icon enough times for it to allow you to do things

drives won't even go into the slot until you get through the dialog even if they're sitting right on top of it, and if you pick a drive up or put it down it spams notifs saying 'don't take the drive out of the area!!!', so you have no feedback to the player where there ought to be, and you have feedback where there shouldn't be

i'm hoping that a lot of this changes based on people's feedback but i wouldn't be terribly surprised if giving feedback on the update was restricted to patrons or something and that what we have is what we get