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The feeding segments are far, far too long for what they are. There needs to be more to them than just looping 6 second animations. The 'punishment' variant is the most interesting one by far because there's actual variation in the animation on screen and Chloe talks during it. There needs to be much, much more of that. Staring at the same animation for 24 minutes (insane) as the very first scene in the game with no variation or interactivity at all is not good. I would highly, highly recommend either cutting base scene duration by like 75% minimum or making each scene have dialogue playing through the entire thing. If you don't feel up to making an entire narrative out of the scene, than at least SOMETHING on screen to break up the monotony would make the game much better. I can't stress enough how bad the first impression this game gives right now where the first "reward" you get is staring at the same animation loop for 24 minutes. 

Thank you for the valuable feedback.  Variation is indeed what I'm constantly tackling in this game. The very first scene, the handjob-only scene, which is also the very first one in the game, is frankly I really want to redo.  It's also the reason why the mood system exists, where her personality and dialogue changes during H-scenes.

I realized after making the first version that it wouldn't be enough. That's why in the latest two scenes(and penalty)  Chloe changes her approach(hand to  tits, hand to mouth) depending on how far the player is in during H-scenes. What Chloe does during the phase change also differs depending on mood. There's also the sweet mood, where you can freely change her animations to whatever you want. I also added more facial expressions to these scenes as well.

You mentioned that there were no dialogue playing during the H-scene. Which scene were you talking about? I set all of them so Chloe would talk and its frequency depends on her mood. It might be a bug so I'll look into that later. 

Again, thank you so much for the valuable feedback. I'll keep on thinking of new things to add more variation to the H-scenes.