I’d experiment with pacing — let the suspense linger a bit longer than you’d expect, because in literature, the “slow burn” hits harder than instant consequences.
I completely agree.
There are differences between being a writer and an interactive game designer. However, given my primary profession, it was difficult for me to write even 20 pages for three stories, as I was still chasing the ending.
Nevertheless, I think you're right, and in the future I'll write a little more to make the atmosphere and consequences feel more natural.