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(1 edit) (+1)

Good bullet hell with patterns about as difficult as your typical extra stage stage portions. Boss patterns were mostly easier than the stage except for the Toyohime nons (thanks ZUN).  You got a chuckle out of me when the midboss fairy came out and started the th20 midboss pyramid spam.

I had a bit of input delay even with the downloaded Windows version. My focused hitbox was also half hidden when I bottom drag.
There were a lot of readability issues with Junko's shots.  Junko's murderous lilies visually mix with the red curves that the great fairies drop, making them hard to see. Also, I keep mistaking Junko's unfocused blemishes for enemy bullets. Unfocus shot felt terrible to use in general compared to focusing.

(3 edits) (+1)

Funnily, while the dialogue didn’t have time to mention, the reason Toyohime was there initially is mostly to make a joke that both her and Junko spam spawning stuff around you, I was gonna make the dialogue just accusing each other of stealing lmao. (It could just be lunar-related patterns in general, like Doremy ochre and Eirin earth in a pot)

### Input issue
As for input issue,  I was looking into it and it seems to be trouble with Windows and the app itself rather than than code issue, after digging it seems to be caused by Vsync being on and windows treating full screen differently to windowed. I’ll have to look into disabling that as main setting but for Windows 11 it had to do with computer setting with “gaming optimization”

### Pattern visibility
As for pattern visibility, it’s kind of funny because there’s critique in both way in terms of bullet, the blemish was low enough opacity some people barely noticed, while to some its apparent enough to mistake it as one.

Unfocused doesn’t feel as good to use too when I tried it yeah, but that might have been to reduction in density of the radial shot late in development. It was causing readability issue as well, creating constant bright cluster spawning from the player which gets dizzying. Before there used to be more bullets but lower damage, so the damage is more consistent and there’s much more “oomph” when it hits each time.

Similar thing with laser, though that was due to Z layering being off, as if the items are ABOVE the shot (iirc) it would’ve been much more apparent. I might lower opacity further; it’s actually 10% opacity already but due to Additive material it becomes brighter as more spawns