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I apologize for wall of text >.<
I've tried to be as succinct as possible here but I understand that's a lot.

The main goal, and I'm not picky on the A 1 /  A 2 into B 1 or B 2 way of doing it, is to be able to hit them with the Shock Knife first from the Integrated Mount and then be able to follow up with the auxiliary Fold Knife that particularly has my Shock Wreath Mod on it so I can dump the remaining Quick Action into activating the Wreath Mod AFTER I've already put some burn on the enemy in the same flurry of attacks.  I only have the one Shock Knife, however, and it's on my Integrated mount.  So I need that to fire, first, before I complete my flurry or before Hunter 3 prompts me, or I run out of quick actions before the combo is complete.

I've been playing around with it a bit after posting this and it seems if I just hit cancel on the prompt to Hunter 3, it then lets me use the Integrated Mount.  It wont go back to letting me Hunter 3 though, however, unless I hit with the Integrated mount (since it considers me hitting cancel as completely forgoing to Talent instead of deferring it).  It was pretty nice to see it work at least this way.

I think it would work out if the game could either:

* Recognize there's an integrated mount and ask about that first (though this might mess up someone ELSES elite hack combo lol)

* Recognize after hitting cancel that we haven't used the Hunter 3 talent and ask us again (this one seems harder)

* Have both options pop up (Hunter 3, Integrated Mount) and let us hit a button to tell the game we want to use that option, resolve that option, then hit the button on the remaining option to resolve that one after.

But, you're the absolutely wonderful programmer here and I'm not sure if those are even options.  It's not a tremendous fault or anything, the code can only do what the code wills, and we have to accept that.