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I've taken the test a few times, mostly to try and scratch out the logic of how it is exactly that the test works and how it compiles its results. I tend to land into the same general area of personality types: Bug, Ghost, Poison, and Dark. I'm not really sure how this quiz assigns values to answers, but, I have a few notes on the questions from my own perspective.

Over-all, several questions (like 16) had several answers I could relate to, with none being particularly stronger in terms of what I'd do as compared to the rest of the answers. I'm not sure how easy, or even 'useful,' it would be to implement a 'select all applicable options' answer choice style.

2 - What condition are the items in? Are the pieces full things (like a wooden stool) or just fragments of things?

14 - I think these questions could benefit from being standardized from other similar questions that have a 'I would not be doing this' option.

23 - Not sure I really would do any of these jobs if I had the option.

26 - I would honestly just sort of mentally groan before doing the best that I could anyways, I wouldn't really think of any of those things at first in particular.

37 - Any chance to have an alternative to 'helping out [...] care about' where you actually ask if it's alright to have it?

41 - I don't carry cash anyways, so I suppose 'just stop carrying cash altogether' is the closest answer for me.

Also, here are some of the results I've gotten:


For this comment, I really took my time with this quiz and gave out the most painfully thought out answers I could, and I got...


Which, all things considered, is probably the most accurate type for me. Something I think is that the quiz and I tend to have different views on my rationale behind why I do certain actions. I think the reason I kept getting 'Bug' is because the quiz assumed more active hostility and desire for isolation from me, when I'm much more of a 'I'm happy to do things so long as I'm not inconvenienced or terribly made uncomfortable' sort of person, which seems to be what Poison is about. It's also pretty appropriate as I'm pretty infamous, even at work, for constantly snacking on something (usually candy). I can definitely say, too, that I have had a huge history of lashing out and 'blowing up' on people when I feel like I'm at my mental limit, which can often be triggered by something that is, in the grand scheme of things, pretty small. I like the aesthetic of Dark, but I'm not really malicious or conniving in any sense that doesn't involve me trying to make myself more comfortable. I also like Ghost a lot, but I think I don't feel disconnection so much as discomfort. 

On an aside, I do also consider this 'all Poison' attempt to be the most 'realistic' answer for me not just because I gave the most thought possible to the answers in the name of giving you this mountain of feedback, but just because of the niceness of having all three results be the same type. I'm a sucker for consistency like that in data.
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So first off, thank you so much for all this detail! I am genuinely so honored and flattered (and legit impressed) that you took this test so many times, and took it so seriously - this test is not easy to fill out as it is, but I've also done a couple runs which I would describe as "painfully thought-out" so I know that "painful" is the correct word. 

Also you just alerted me to the fact that my methodology section doesn't say anything about how the logic of the test works, so that's something I will include in the future. 

The "short" version is that each answer adds or subtracts* a point (sometimes two) to a particular attribute, like "defensive" or "strange origin" - there's 46 attributes, and most answers cover more than one - and those are tallied up. That number is then divided by an attribute-specific likelihood quotiant (determined by how many opportunities someone has to display a certain attribute throughout all their answers) and multiplied by the attribute multiplier (as determined by analyzing Pokedex entries) of whatever type we're looking at.

*actually it'll add a point to a negative value, e.g. DefensiveNEG, which is also divided by its own likelihood quotiant, and then that result is added to the final positive result for "Defensive" and THEN we go to the type-specific attribute multipliers. (I did it this way because there were uneven opportunities to give positive or negative responses for a lot of attributes, and I wanted to keep things fair.)

I've never tried explaining it before, so that might just raise more questions than it answers, but hopefully it's worth something!

Speaking of answers, I appreciate all your suggestions, and I'm going to respond to them individually:

2) I meant to imply that they were just fragments of things, so I could probably make that a little more clear.

14) I intended for either the "I don't like escape rooms" or "I'm not familiar with escape rooms" to fill that "I would not be here" role, but if you feel like those answers don't represent you, there's certainly space for me to put in a new answer!

23) On this beautiful day of higher-volume comments, I can now say with certainty that this is, for sure, the least popular question I've written. The thing is, I can't put in a skip without completely negating the question (because I think 90% of people would skip this) but it's clearly due for a serious re-write, if not a total overhaul. (maybe something along the lines of "which of these intense jobs would be the least likely to break you?" so that it's clear that none of these jobs are meant to be seen as pleasant.)

26) I think I can add this one! I just want to make sure I get the spirit right: is it fair to say that you would help out a friend in virtually any situation, but you would just be internally annoyed?

37) This is so legit, and I will 100% add this in the next update!

41) Hmm.... yes, I guess that's technically the closest answer, but it doesn't necessarily tell me about how you'd react to someone stealing from you, which is what that one is about. Now that you mention it, I suppose that a lot of people don't carry cash, so that one might merit a reframing as well.

Oh, also! With regards to being able to pick multiple answers for a question, I actually do think that this would be very useful. Even I struggle with some of these questions - in the name of inclusiveness, I gave myself choice fatigue! I think it's a good idea, but I work very slowly, so it might be a while before I can get that implemented. (But it has been on my radar, along with figuring out the best way to make this thing presentable on a phone without sacrificing nuance.)

I'm sorry that it took you so many tries (and a heavy focus) to find the type you vibe  with, but I'm so grateful that you did. Even beyond the specific suggestions and pushing me to actually explain my methods, it's so helpful just sharing your type results and how you feel about them, what you relate to, and what you don't, especially in this amount of detail. 

Thank you for putting so much effort into giving me this mountain of feedback! :)

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Absolutely no problem at all! It's fascinating to learn how tests like these work. And, no worries about the number of times I took it: the fact that I did take it so many times and kept getting generally the same results (with primarily similar percentage points in each) shows that the test does have a solid logic to it, even if some of the questions have answers which may have a differing behavioral rationale to me than what the quiz would interpret it as. I'm glad to have kept getting the same general group of results rather, than, say, getting Psychic/Fairy/Ice and then Bug/Dragon/Steel on repeated attempts.

And, yes, you're right on my answer for question 26! I'm happy to help when I can, but I will very much grumble about it on the inside.