I love the art style for this game. Seriously this may be my favorite looking game from the jam.
That said, I apologize since I typically have a personal rule to finish all games from the jam if I can, but honestly I just can't reasonably finish this one. I really don't like how it feels to control.
The the character's movement doesn't feel quite right. This game has small platforms and tight jumps you need to make, but you the character also has forward momentum when you release the forward button. Floaty/loose platformer controllers can work if you build the levels around them, but if you want movement that feels like donkey kong, you can't be asking me to hop onto one tile wide pillars. Personally, I favor games that 0 out horizontal momentum the moment I release the forward key, but either is an acceptable response. The controls must match the level design and vice versa
Also, the grappling hook just doesn't feel right. I never felt like I was successfully able to swing anywhere, aiming it is difficult, and in a lot of cases I make a shot only for it to stretch me just below the lip of the platform I was aiming for and dunk me in the lava. I'm sure there's something I'm missing, but it's unintuitive and the game (naturally because it's a game jam game, this is fine) doesn't have any info in it explaining it to me. Based on the info I'm given, I don't have any idea how to use this thing effectively
Sorry this one's so negative, I just found this one really frustrating to test. That said, I've made far worse games than this myself, so don't feel too bad. I can't wait to see what you do next, particularly with those art skills. Seriously, this game is really nice looking