The art has some personality to it, albeit pretty simple, I thought that the tall grass especially looked good when repeated. The lack of sound made me wonder if my pc was muted, only to be jumpscared by the very rare time there is any sound in the game.
The level design feels a bit like trying to fill up space, making everything seem larger than it had to be and prolonging the game artificially. Especially the path between the house and the farm feels needlessly too long, although the best designed part, the house, is where the player spends the least amount of time in.
Most of the time I felt like I was playing through a novel rather than a game, with mostly dialogue rather than gameplay, which wouldn't be an issue but. The story admittedly didn't evoke any tension or much mystery for me, felt like the entire goats thing was pretty detached from the ending, I'm not sure what purpose it served other than killing time, and although the ending was probably the best part, other than wondering where the dad is, there isn't much build up towards it.
The aesthetics are a highlight, and crafting over 100 lines of dialogue is a task worth commending, just feel there was potential to be uncovered that the 1 week time period didn't allow for.