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I really liked the art style of this game, reminds me a little of the Henry Stickmin games. I would have liked if the "puzzles" were a little more in-depth and there wasn't really a direction that the game pointed you in which makes the previously mentioned "puzzles" feel disjointed from what is actually going on, also the ending dialogue doesn't really make a whole lot of sense since I don't really feel like I did anything and the game is like "congratulations, you did the hardest thing a human could do". Still a good game though through these hiccups, good work!

We wanted to transmit the type of fear an astronaut has on a mission where they have to stay calm which is the actual difficulty. We will work on context on nexts projects. Ty for the feedback.