absolutely loved the characters, their designs and the visual style in general! it's all full of charm that i ADORE in indie game.
i'm not much into fnaf fan games and haven't really played any of them but i found the gameplay loop pretty fun.
however the massive difficulty spike makes it start to feel really overwhelming at some point. first two rounds are basically free, the third one starts to feel like an actual challenge that makes you work for your survival, which i liked!
the fourth round is EXTREMELY tight, i could barely make it out alive after multiple tries. it wouldn't have been so bad if it wasn't for the red vision effect that makes it not just incredibly blinding, but just really unpleasant to look at the screen (i was seeing everything blue for a few seconds after i looked away lol).
also, apparently it's bugged and it stays even after the round ends? also also, i know it's (probably) octopede and it's what they do but i just straight up didn't have time for them with so many different threats to juggle. if the effect wasn't blinding and would maybe just prevent you from seeing the characters on the cameras it would make it so, so much better already.
on round five i gave up. on top of everything else Deceit just makes it too much even for me. i couldn't figure out her mechanic over so much stuff going on at the same time and Doug demanding to stare at him for so long. i don't mind the idea of figure the enemy out on the fly but i just didn't have much space to observe her at all.
still, i had a great time! even the different tombstone writings on the game over screen made it less frustrating and more fun. this game has a lot of personality and it makes me wanna check your other games as well (: