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(4 edits)

Pretty fun so far as for demo. Beatin whole with secrets... Honestly, I don't know what more to say that hasn't probably already been said by people in the comments or your patrons xd
Maybe - Have u consider yet how u gonna release ur game? (Where and what price)

Xiphos blade is the most broken thing so far in this demo. No mana cost + holding D makes char literally invicible (enemies stuck at ur char and can't subdue. It works at few of them yet still)
Mess about sensivity display default (Frann) name instead of player's name

And probably that's all. Good luck with ur project and other things that aren't seen 

(+1)

The Xiphos was added late when I was building the demo - I added it without giving it as much thought as I should. I want to adjust it so no player feels obligated to follow a single dominant strategy, but if something is powerful and fun, I want to preserve that fun! I still need to figure out how I'll do that.

Currently my plan for Infernal Castle of Tickling is to distribute it the same way I'm distributing Violet Witch Trials now!

My hope is that eventually I can afford to move away from that model, with development funded by patrons. That would allow me to give away my games for free. But until then, expect a small price tag on the finished game.