Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

What are you observing specifically?  In my tests acid seems to affect the Centurion boss as expected.

Notably, each segment receives acid stacks separately.  So if one segment is receiving acid stacks, but a different segment is not, attacks on the segment without stacks will not get the acid damage boost.

(1 edit) (+1)

id expect to see all the debuffs when i click the head, since the whole monster receives the damage from all parts... it doesnt make sense just one part receives debuff meanwhile all body acts as single unit

(1 edit) (+1)

since you're responsive i want to also report a UI bug when i have 3x zoom the upgrade and other buttons don't receive clicks on most left side about 10px, i have to click somewhere in middle then it works... otherwise it loses focus and doesn't upgrade... another feedback would be id like to build more towers without needing to select the tower again from the list... so its like a build mode feature i click from list and select build mode, and build as much as i want from the tower kind i have selected...

(+1)

some more feedback:
-add a return button on options... only way is pressing escape... i use mouse only as a user

-mesh tower should share damage on two ends of the damaging laser line... its hard to understand total damage done... so would prefer dmg/2 on each end

Thanks for all your feedback!  Responding to all comments here:

1) I'll look to improve the UI to fix the issues you noted, as well as make things clearer during the Centurion boss battle

2) If you want to built many towers in a row, you can hold down Shift while doing so.  I'll see if there is a good way to make a mouse-only method for this interaction, and make it clear in the UI.

3) Could you clarify what you mean for the Mesh tower?  Currently, when an enemy takes damage, the two towers that formed the beam each account for 1/2 of the damage, and have their total-damage increased by that amount.

4) The clover can indeed make runs very easy if you are already pretty good at the game!  It's mostly meant for people who get stuck or are having a harder time.  But as a bonus, the game acknowledges if you finish without using a single clover, since it is harder! 

Hi,

3) I built about 10 connected mesh towers. They display a total damage done counter when focused on right panel. I saw that only one or two tower gets total damage and the rest just stays at 0. 

My point is assume for simplicity there's only two meshes and if there was 1000 damage done by one laser connection, they should display 500 and 500 on each tower.

only the mesh towers that form the beam that actually damaged the enemy will report damage done.  If there are any mesh towers with 0 damage that means that the beams connected to those towers haven't touched the enemy yet.