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(+2)

Very fun! I did notice a bug where I was ignoring the enemy's defense from walls.
Possible balance suggestions:
Speed doesn't feel very utilized. I think that it also indirectly nerfs spike because you can end up spiking them right before they house a new troop so the spike does nothing. 

Would be cool to have a unit that does damage based on speed or something.

Wheat + housing does a little bit too much damage (I was doing 50+ by turn 3). Wheat feels strictly better than all other damage options - perhaps make it a bit riskier (+0 power if no housing nearby, +2 if there is). 

Overall very fun but a little unbalanced (to be expected)

(+2)

Another bug(?) I noted:

If you buy the decree upgrade after using your final decree you won't benefit until the next round. (Sell last decree to get enough gold to buy upgrade). I think you should technically get 1 more decree.