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"I’ve heard people saying “you only learn from your failures”. I’m not sure I agree with that. I think you learn from everything. But the fact that you also learn from failing means that nothing is ever a total loss."

Came here to read about the dev progress and left with some insight I am planning to share why my clients (I'm a therapist).

The game is looking amazing, but your DevLogs for this have become something I always look forward to reading.  I do not work in the tech world in any way professionally; I am learning some coding as a hobby with the hopes of building a simple program to implement into my clinical practice to optimize my workflow (tracking client progress, benefits, etc., things that are generally scattered across multiple sites and difficult to centralize on anything other than a spreadsheet, and then the upkeep is tedious). To get to peer into your creative and technical process is both interesting and insightful, especially to someone on the outside such as myself. 

While I am very much in the early stages of learning how to code, I already find myself getting bogged down by what is possible and what is actually needed to be efficient and just get the job done right. I appreciate your transparency about the struggles and weighing of certain features and diminishing returns.  Its makes the game design process (and the technical process of building any software) feel very human.  

Sorry for all the verbosity of this post, I just wanted to share some sincere appreciation for being able to see the progress of a game that I am very excited about, but also share that the DevLog itself has been an enjoyable and insightful experience in many ways as well.

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Please don’t apologize! I keep up with the devlogs in great part because of messages like yours. Many devlogs turn into tutorials, and strip out all the clumsiness.  But I’m never in total control of the work. It’s a messy and sometimes frustrating process, and I just want to share it for what it is. Let the reader take what they want from it.
I don’t claim the paternity of that approach though. It was inspired by Jordan Mechner and his journals for Katateka and Prince of Persia. I highly recommend them, since you seem to enjoy this kind of report. They’re highly detailed development accounts of legendary games, but also more personal and intimate views into the daily life of a kid in the U.S in the 80’s.

Here’s a link: 

Jordan Mechner Journal Series