So would documents behind this plant be some kind of romance staring quest item, cause they look like something what Scarlett with double "t" is trying to hide from player, or is it me who haven't advanced far enough in game?
So we even have discord... ok I'll take a look, and while I have an opportunity I have to ask last thing:
I found on another site suggestion for fertility potion, I have read it, I see why it's so "annoying" to make but, what are your thoughts how you could maybe optimize stuff in code (variables), I'm not coder but I know few things of-course I don't know how code looks, which language do you use or how and with witch tools you work, but I feel like it would be cool to give you my thoughts: Maybe there is way to organize variables into groups, sub-groups, e.t.c and unify these pregnancy chances of individual characters "under one roof" "pregnancy chance family " (and at this point my lexicon ends and I try to describe everything in silly way)
variable which unify multiple pregnancy... ah screw it I better make image in paint and describe what is happening on that image, just wait...
(Red dots are different variables)
If you interact with variable then it changes !but nothing else!
If you interact with group then it interacts with everything inside in same way (for example you could give command to trigger on event to change this group to 100, and everything inside of group changes to 100, or multiply by..., divide by...)
But of-course I'm just a random person who doesn't know about code anything at all so I probably am mistaken. Thanks for reading!
It's possible to change multiple variables at once. The problem is that the trigger for each pregnancy chance is inside the sex scene, which means I have to go through every scene with pregnancy to add this system for 100% impregnation chances.
I'll do this at some point in some way, but don't expect it in the next few updates. ^^"