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(1 edit) (+2)

The whole door hiding spot thing was a pretty good way to make sure the player doesn't see the monster and let their fear do the work..

Looked pretty good as well did a nice job on making it feel like I was in a sweaty basement..

I played on web build and I found a tiny little bit of jank with the mouse a few times snaping from one place to another, but it didn't really break things so it's all good. I don't know if that's your game or something with my laptop but still. (edit I learned your game wasn't the only one that did this so yeah, not your bad likely mean or unity's)

After I built the weapon, I avoided the radio it was telling me to use so I'd see them then I held down left mouse button.. It just went black and dumped me to the titlescreen.. That means I won right? If so.. I understand time limits and all. But a little "you win" couldn't take that long to make, yeah?

So to sum it up.. It could use a little polish but all around I liked it and thought it was well designed with good art and sound.

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There’s a death animation at the end, it uses physics so it’s kinda laggy, meaning your computer took to long to load it and just went to the title screen. That part could definitely use some optimization.