I can see what you were going for here, and the concept works well, but a few areas could use more polish.
The wall jump feels a bit sticky, like I’m getting caught on the surface rather than bouncing off it. It doesn’t feel very satisfying right now. The dash could also use a stronger visual cue, such as a quick blink, afterimage, or dust trail to help it stand out and feel more impactful.
During the chase scene, it wasn’t always clear which objects were safe to jump on or move across, which caused some confusion and unexpected deaths. Improving the visual contrast or readability there would make a big difference.
These are all very fixable issues, and addressing them would really elevate the experience. I liked the aesthetic choices and atmosphere you created, it sets the tone nicely.