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Unreal Engine buddy, yeah ! :>

It was a bit too long of a corridor, but I have to admit that the first jumpscare really got me. 
Good use of light to guide the player, while also being very pretty. 
Lacks a bit of SFX for my taste, such as the squeaking of metal doors or the creaking of manual doors. 

pretty cool overall (Also, big respect for making such a huge option menu)

(+1)

Thanks!!
I tried to make a slow-burn game and that's why the corridors were so long. But i must admit that at the last, that one corridor might ev' pulled you out from the experience.
Thanks for the feedback and thanks for playing :)