Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I experimented with it and got similar results - I don't know why I was slaving away so hard over inferior builds...

Its crazy how hard a couple of reaper instances can go.

Pro tip: if you don't care about any particular unit (that has nimble), chuck it into the reaper grinder - it still gives the stats on the first instance, while giving two procks of the ability (if there was a chance to attack twice).  If not, you still get the stats and can keep the other potentially stacked unit (nimble blocks the 999 damage).

Beware!

I didn't know reaper was one of the traits that could randomly be gained on level up, costing me a unit with over 100 att and 35 hp (earlier this run).

(for context, I just started playing this game intermittently around 3-7 days ago; I did not see this game in all its glory before that).


The game is cool, but has too much of a base "stat floor" required.

I only have the first 4 light mote skills (and the one for weapon traits).

If you are able to bide your time and get a little lucky with level up traits, it can easily begin to snowball (thats why I have 4 morale - I kept 3 purchased units on the bench for the first round).