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(+1)

Excellent game, and great design! I haven't seen many other incremental games that give earlier upgrade stages and skills endgame viability with the right masteries, rather than emphasizing "max upgrades, biggest numbers".

The Perception skill seems like the odd man out, though. I'm not sure if I was just missing an indicator, but it would be nice to see some sort of feedback when Acuity triggers a critical hit while in the combat window. Outside of the global critical chance, only one combat move has a direct relation to your Perception skill; I wish it had more practical applications to get around the feeling that we're just leveling the skill for story events.

Reached 100% completion after about 6 hours on-and-off, and held my attention the whole way through!

(+1)

Thank you for playing, and I'm happy that you enjoyed the design!!

The perception stat is indeed a bit of an odd one out, so fair criticism! I initially intended for it to be used as a shortcut for a couple more "puzzle" events, buuuut the ideas didn't quite fit into the development timeline / game vibe overall haha. It ended up just settling as a utility stat for item drops/damage boost. Valid comment on the crit indicator as well!

Congrats on 100% the game, and it's nice to hear that it still held your attention through it all :D