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Graphics look amazing-- the game looks like a high-resolution rendition of early 3D animations. Gameplay wise, attacking feels a bit clunky since it's a bit hard to gauge the range and it briefly stops you from moving which may prevents you from dodging enemy attacks during that time frame. Also, killing those spectres felt almost impossible until I realized that my attacks barely outrange the spectres' projectiles, then it became impossible for them to hit me, and the first part of the game became like a chore. Nevertheless, playing the game was enjoyable. The boss was relatively easy to beat, but it still took me 3 tries (for the second try I managed to deplete all of the dragon's health, but then proceeded to not pay attention and die to the QTE lol).

If you're gonna continue working on this game after the jam, I think you could consider adding enemy attacks like a sweeping attack that force the player to hover, because I've barely used the hovering mechanic throughout the game (at most I've used it to run away from the dragon's attacks, but I didn't need to hover above the ground). Good luck!