Love seeing Godot games. This game was very artistic. The music choice, the color palette, and the choice to make the enemies sparkly fog. It even had dialogue choices which was cool. Along with the gameplay, it felt like an abstract deconstructionist art piece.
I got stuck in the trees for a while. I would not be able to move and then could somehow wiggle my way through. Then I got the reaper of souls but the black fog meant I fell to my death. Then I fought souls in the graveyard. It felt like in the game you were meant to die a lot? I beat them and fell off the edge of the world trying to move forward. Was it intentional that you had to die a lot to proceed?
It was a an interesting entry.