Thanks for playing. Glad to hear you liked the look; it's my first time trying it, and I'm quite happy with how it turned out. I currently have it so that characters stop moving when you're in the same space as them, but I suppose it may be good to extend that range to the tile ahead of you as well.
P.S. If by 'beard guy' you mean the character with the wide-brimmed hat an the long, buckled coat down south, then that's the Huntsman; he quickly runs when holding the Lantern, and it's impossible to talk to him when he's in light. (Well, normal light anyways...) If that was the case, then that's working as intended (and thanks for venturing that far).
Regardless, thanks for the feedback.