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(+1)

cool game and the static effect was very nice, did you make that yourself or was it an asset? have you considered building this for webgl? :)

(+1)

Thank you for playing!

The static effect is a procedural material, what made this intensity and scale configurable. We used the Unreal Engine to develop the game, which, unfortunately, didn't provide a webGl build. Otherwise, for sure this would be our first build choice :D

Awesome!okay that's understandable! I thought it remembered it wws possible to do a web build in unreal as well. Great work regardless