Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+2)

Hi, It's actually pretty simple. I'm using a standard loading screen setup in slate. Then I'm querying each frame

FShaderPipelineCache::NumPrecompilesRemaining()

 to get number of shaders left to compile. If it's greater than zero I keep the loading screen visible and input disabled.

I'm glad you're liking the visuals!!