Hey! This was really fun, worked great on Linux.
1. Did you manage to build the rocket?
Yes, but someone stuck in a building was left behind after I panicked trying to get all the astronauts into the ship before it left.
2. What parts did you get stuck on?
Had to start over instantly after curiosity got me to throw all two of my astronauts into the dead zone.
I never figured out how to stack the characters as suggested in the silhouette hint. Kept trying to drop them on top of each other.
--> Just read your blog post on how to stack them. I did notice the astronaut confused animation, but I think I would've never noticed the extra dot hint behind him. Instead, I built the spawn building and dropped the astronaut on top of that to get them to reach the second level.
3. Did you have fun?
Yes!
- The astronauts were so slow and getting stuck on/in everything, but I enjoyed this as it encouraged a more player-driven gameplay. I liked picking up the astronauts and dropping them closer to the crates to guess which one they were going for, or watching them walk off the map. Also fun watching them throw the crates and sometimes throwing them off the map.
- Really enjoyed figuring out the stacking aspect to create other buildings, a puzzle concept I don't see that often.
- Loved the grave tree, I thought it was really sweet. And then realizing I have to mine the resources off the grave to create the spaceship. Very poetic in a way.
4. How long did you play for?
1 hour.
Other Little Notes/Suggestions:
- A cursor change or highlight when mousing over interact-ables, especially as a hint to beginner players.
- Isometric/orthographic camera or a high focal length could improve warping/distortion on the edges of the screen. But I assume you want the player to be able to see as much of the map as possible, so this is just a thought.
- Kind of wished you could grab the crates as well to play around with the physics (because this was one of the first things I tried), but this would change the gameplay concept too much since you only allow the astronauts to obtain the resources. I enjoyed "baby-sitting" the little guys! It would be even crazier if they each had their own stats/personalities, but that's a whole other thing.
Thanks for letting me play! :)