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I think I got it. 

// If the enemy is doing a special attack and if we allow coin flip deaths then take damage

 const Game_Battler_GainHp = Game_Battler.prototype.gainHp; // BODY

 Game_Battler.prototype.gainHp = function(value) {

  if (this.isActor() && !isDeathEnabled()) {

   value = value < 0 ? 0 : value;

  }

  Game_Battler_GainHp.call(this, value);

 };



This is the part,right isn't?