The puzzle mechanics are engaging and the art style is striking, but the controls can be unintuitive, especially with the WASD setup. The game's pacing might benefit from a more gradual introduction to its mechanics. Additionally, clearer visual indicators for enemy behaviors could enhance gameplay clarity. If you have a moment, I'd appreciate it if you could check out and rate my Halloween jam game too: https://itch.io/jam/gamedevtv-halloween-jam-2025/rate/3971977
Viewing post in Alice in Deadland jam comments
Thank you for playing the game. The game could indeed benefit from more gradual pacing. My main concern was the average player’s attention span, and I really wanted players to see as much of the game as possible. That is why I even added the option to skip levels. I now see how that could affect the player’s learning process and their gradual understanding of the game. Thank you for pointing that out.
As for the controls, you made a very solid point.
Thank you for your kind words and your feedback.