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Cool entry! Trick or Terror nails the retro/TV-static aesthetic and the frantic runner energy. I ran into a moment where jumping would sometimes feel unresponsive, especially when a monster was close — it made a few deaths feel more frustrating than fair. You might try increasing input sensitivity or giving a small forgiveness window on jump timing. Also, the white dot for jawbreaker attacks caught me off guard — maybe make it more visible or scale it up a bit so players notice it faster.

If you’ve got a moment, I’d love it if you checked out my game and dropped a rating: https://itch.io/jam/gamedevtv-halloween-jam-2025/rate/3971977

— thanks so much and best of luck in the jam! 🎃