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I want to add different categories of Traits so the player can choose a "Main Trait" (like a class, for example) and then extra modifiers for it (starting inventory or race, for example), but i can't make it work.

I've tried to specify diffetent Trait categories on the Overview and Traits tabs but the game only recognizes one type of trait.

If anyone knows how to separate Traits, i'd like to know.