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Thanks so much for taking the time to write your impressions Krisztian! Really means a lot to hear your thoughts after playing the demo. Yeah, as a fellow long time gamer, personally didn't want to do tutorials myself as I'm content with figuring things out through trial and error,  but I found through playtesting that I was losing people because they didn't immediately realize certain mechanics and were put in a bad spot and just tuned out of the game hehe. I totally get the spectacle portion. It turns out I was/am so careful about optimization that I didn't want to do more bombastic effects off the bat, but now that you've said it, I'll do my best with the next three turrets and next hero to make things more visually appealing. For the level design/visuals, I did one pass of improving and adding certain assets to make them feel more lived-in but I definitely agree that I need more visual storytelling to make the levels feel more like a warzone. Storywise, I'm one of those guys that really loved how a good story can really carry a game. I'm just a sucker for things like KOTOR, BG and Dragon Age where you latch onto certain characters and just push through the game to see where it ends. This is my humble attempt to re-create that kind of atmosphere (storywise). This game's story has been brewing in my head for over a decade and I've had time to figure out where I want to go with it. But yeah, I do agree that it might be distracting to see dialogue boxes when you're focused on the action :) Your opinions made my day! Achievements-wise or whatnot, to me, you're that one guy who, through this entire two weeks, downloaded the game and bothered to give his two cents about the game and bothered to post and that means a TON to me :) Somehow, if I made someone feel something good through the game, at the end of the day, that's how we as devs feel fulfilled. Thank again for sharing your thoughts, and I hope you stick around for the next installments! Cheers!

I'm glad it was helpful! :D

By the way, if you're interested (and maybe you already know about it), there's a Discord server called Weird Chicken Games. Almost purely tower defense developers. Small but active community, relatively speaking, considering it's made up of game devs and they spend most of their time working :) You can find some people there to try your game and they will be interested in your opinion on their projects

I'm not a Discord fan myself, but it's the platform where everybody ended up, so here we are

https://discord.gg/dY2ZV2yn

Thanks for the Discord invite! I joined up ^^