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Thank you so much for playing the game.
As for shuffling the obstacles, that was intended to introduce chaos, and it seems to have worked well. :)
You nailed it! The enemies with colored weapons are indeed the ones that can turn. It might be a strange choice, and it was not something I planned for. My original plan was to draw a new sprite for each turning enemy, but honestly, I was a bit overwhelmed by the amount of work needed to achieve that.

On top of that, it was really hard to come up with something that strikes the right balance between having enough detail and standing out on the board, no matter the sprite direction, especially with a monochrome art style and very low resolution (16 pixels).

What do you think would be a better way to distinguish between normal enemies and the ones that can turn?
Thank you again for playing the game.

Given the sprite sizes, I feel like the red-colored weapons were just enough to be able to notice it.