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Hey — I just played your game Again In This Place and really appreciated how you used anomalies and environment cues to build tension — the darkness and subtle shifts gave the experience a strong disturbing vibe. The level design showed a lot of care, especially how you balanced exploration with unease. If I had one suggestion, it’d be to clarify sooner what counts as an anomaly vs. a “normal” object — adding a small hint or visual consistency could help players feel more grounded.

If you have a moment, I’d be grateful if you checked out my game and left a rating here: https://itch.io/jam/gamedevtv-halloween-jam-2025/rate/3971977

— thanks so much and best of luck in the jam! 🎃

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Thanks for playing my game , And thanks for writing a feedback

no worries!